The port of the UI to OpenGL is almost complete. I have finished implementing the last major missing component, text rendering. Text is now drawn by calling FreeType directly; there is no SDL_ttf dependency any more. Each glyph is rendered to a display list that first draws a textured quad, and then translates the origin by the width of the glyph. This allows a string to be drawn simply by calling each glyph's display list in turn. Here is a screenshot:
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